So, this emphasis on the 'faster combat'. Just wanted to hear out some opinions on the matter. I personaly want any combat to last as long as it could, because it is one of the most interesting in-game activities. I want for the enemies to fall back and take cover, set traps and hold positions, especially when they are outnumbered/outleveled. I am not even against scripted branching scenarios in that matter, with rigged initiative order (or we have a surprise condition for that). Combat encounters are scarce, especially when you don't "roleplay" a murder-hobo. Scarcity makes me to want it lasting longer, even more so. The recent addition of the Swarm AI seems to favor all-in brainless attack on sight enemy behavior. What I like, on the other hand, are branching behavior patterns based on HP lvl, or "Enraged" as they are called in the game (owlbear, spider matriarch, etc). I'd like to see more of those for regular enemies, prolonging the combat even more and adding some personality to regular thugs. Brave would rage, cowardly would hold position or run for help, etc.

What do you think?