I understand that mostly those concerns are about the meat of the game, about quick AI turn calculations and player control. I absolutely agree with your vision of how combat should be mechanicaly. It bothers me that a newborn feature - Swarm AI - which is purely a mechanical improvement, influences the game on the game design level. The combat definitely feels faster with 2 or 3 enemies proceeding with their turns simultaneously, but the quality of their turns drops significantly. Unless I missed something in the game, all those swarm enemies can do is perform a head-on basic attack or dash. Basically a goblin who could use a consumable or throw a bomb a patch before is now a "me smash" dummy
