Originally Posted by Extrem Ekzem
33. It would be very conventient if we could access an extended party inventory while at camp, meaning: press TAB, see party invenotry + camp chest + inventories of companions not currently in the party.

36. There should be a way to see what class features you'll get at higher levels. Otherwise the only way of knowing what you get at higher levels is by having played before or maybe by reading a D&D manual.

39. currently if I decide to just attack someone that is part of a faction, I wont enter combat, but dialogue instead: "there's consequeces to your bad behavior, maybe talk your way out". This feels really clunky to me. How about being able to enter combat in case of an attack, and having an option to sheath your weapon and attempt to talk your way out (which would only work in situations where you engage with a faction, that has a jail and all the mechanics you already implemented)
I'll highlight and echo these three.

33.) It is incredibly annoying to go through 2 dialogue windows, one involving the same companion snark I hear every time I remove them from my party, just to (de)equip a specific party member.

36.) Yes. Information relevant to BG3 should be found within BG3. Players shouldn't have to go to outside sources to see what abilities a class will give them at later levels.

39.) Some type of negotiate/intimidate system during combat would be very nice, for many scenarios. "Oops I misclicked and would rather not reload. Peace?" or "I don't want to go through the trouble of fighting you," or maybe even "I want to interrogate you instead of just killing you." This could also extend to knocking enemies out nonlethally; when they woke up they'd come you to and you'd have the chance to persuade/intimidate them to remain non-hostile.