Originally Posted by Extrem Ekzem
9. The game really doesn't need a two modes for trades: you could just implement "Trade" into "Barter".

12. One of the few classes that commonly uses a bow is the rogue. Sadly the rogue will likely never use any of the special arrows because it's not compatible with sneak attack the way it is programmed at the moment.

31. Once you start a Lockpick or Disarm check you can't exit until you rolled at least once.

33. It would be very conventient if we could access an extended party inventory while at camp, meaning: press TAB, see party invenotry + camp chest + inventories of companions not currently in the party.

36. There should be a way to see what class features you'll get at higher levels. Otherwise the only way of knowing what you get at higher levels is by having played before or maybe by reading a D&D manual.

+1 to all these! I agree with many of the other points, too, but selected the ones I’ve not seen discussed as much on this forum recently.

Re party inventory shown at camp, I wouldn’t mind if only the current party are shown in the tab screen, so that it wouldn’t need to deal with more than 4 people, if items carried by other companions and especially the travellers chest were shown when selecting the option to show party inventory in the individual inventory screen.

Originally Posted by Extrem Ekzem
15. It doesnt make sense to me that the arcane canons at the arcane tower turn of as you power the tower, wouldn't it make more sense if they'd turn on at that point?

I rationalise this as them being the kind of burglar deterrent you set when you’re out. Lenore has set it up so that when she’s away, she’ll turn off the main tower and this will activate the outer defences, but when the main tower is activated the presumption is that she’s in residence so the turrets deactivate as she doesn’t want to fry legitimate guests and can take care of illegitimate ones herself.

Originally Posted by Extrem Ekzem
26. At the arcane tower on the ground floor there is a pipe inside and outsite that you can discover with a perception check. it doesnt seem to do anything though? I expected to be able to maybe send a familiar through it, so it can open the door for you...?

I was struggling with this yesterday. Familiars can get through, but the place you click is above and slightly to the left of the actual pipe graphic and place where the hover tooltip appears. You can find it using the other Hole tooltip that appears with Alt, but it does need tidying up.

Originally Posted by Extrem Ekzem
28. The default padded armor astarion wears has disadvantage on stealth checks. Many players don't realize this and wear it for the entire playthrough because it looks nice. I suggest to change it from "padded light armor" to "clothing" or "leather armor" for that reason. (padded has the disadvantage according to D&D rules)

Wow, if Astarion’s default armour does indeed impose stealth check disadvantage then no I hadn’t noticed this. If so, then definitely agree that should be changed.

Last edited by The_Red_Queen; 14/08/22 08:58 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"