Originally Posted by Wormerine
[quote=GM4Him]I must say, this lack of ability to attack through dialogue does feel off to me, too. I can't decide if it's my expectation (years of RPGs restricting player choice mostly to pre-written conversation trees) or if it is something in Larian design that is off. Afterall, if I remember correctly Fallout1&2 has for the most part worked similarly - a lot of paths were behind mechanical interactions rather then layed out conversation options. There is something about D:OS2 and BG3 where I feel like I am breaking a quest when I do this stuff - it feels to me like I forfit game content, rather then make a choice.

When you say mechanical interaction, do you mean basically 'fiddling around with stuff in the game world?' Because I think that is exactly why I bounced off of D:OS2 the way I did, so quickly. I just felt this constant, nagging low level anxiety that I was always missing something, that I wasn't interacting with things right, that if I messed around the wrong way, or didn't mess around enough, I would miss things and lock myself out of stuff, and I just could not handle that for more than a couple hours of gameplay. I just always felt lost and unsure what to do next, because it felt as though I couldn't fully predict the consequences of anything. THAT'S the feeling I've been failing to articulate all these years! Thank you!

BG3 doesn't eliicit as much of that, but it's still kind of there.