Action to throw - Reaction to catch. SEEMS like how it should be.
However, with a system that already has Magic Pockets where everyone can simply Use Potion from anyone's inventory, this mechanic would be pointless.
And that's the part that bugs me. It's already BOOTY easy to heal. Bonus Action on your turn means you can heal every round and still attack. You don't NEED to throw potions at all.
The point of potion throwing, therefore, is to offer an alternative solution to having a cleric in the party. You don't NEED a healer now. EVERYONE can be a healer by purchasing potions and throwing them to create surfaces, etc.
But it bugs me to no end for multiple reasons:
1. Clerics and other healers are no longer needed. So, their value is diminished greatly.
2. Potions don't soak up into someone to heal them. Just because your boots run on a puddle of healing potion juice doesn't mean you soak it up and get healed. (What's with that? Poison soaks up into your boots and messes with you too!) That makes absolutely no sense from a fantasy RPG/Forgotten Realms perspective or even a remotely realistic perspective. (Yes. It is fantasy. It isn't SUPPOSED to be realistic, but there is in every fantasy world/universe a set of established rules that create a reality of its own. By going against said rules, you destroy the reality that was built. D&D and Forgotten Realms reality does not include soaking up healing potions and toxins through your boots.) I even have an issue with splashing people with potions to heal them. That's not how it's ever worked ever in the past and it's against the established D&D rules. Drink a potion for magic healing. That is the established method. The rules state, "You regain 2d4+2 hit points when you DRINK this potion." You can ONLY administer a potion to another player if they CONSUME the potion. Thus, you should have to run up to your ally, and there should be a mechanic that allows you to Use Potion On your party member - ONLY if adjacent to them.
3. As pointed out above, enemies can benefit from a healing potion being thrown. A goblin could throw a potion and create a puddle on the ground, and you can run over it and heal. You could throw a potion and a goblin heals because of it. That's crazy bizarre to me.
I frankly hate the entire concept. Potion throwing is like Barrelmancy. It makes no sense. "Here! Let me hurl a glass vial at you so that it shatters all over you and heals you through your clothes and other equipment. Don't worry about getting fragments of glass on you and in your cuts and wounds. It's MAGIC!"
+1
I believe that problem would be solved if they finally rethink their 4 person party limit...
Fun Fact: Throwing healing potions is also doing minimal dmg as everything you throw. It was really weird as I throw it near to Findal (1 HP) almost killed by the Gobbos to heal him but insteat I accidentally killed him... WTF....