Good points all around. Before anything else : have any of you seen what I'm talking about? Have NPCs thrown potions in weird spots in any of your games?
I think if throw accuracy was governed by roll it would be good (a bit like XCOM long war handled rockets, or classic UFO fallouts).
I keep picturing the AoE indicator of bombs used for every throwable. The projectile could land anywhere inside it; the indicator grows in diameter as you aim the throw further/higher up.
Action to throw - Reaction to catch. SEEMS like how it should be.
However, with a system that already has Magic Pockets where everyone can simply Use Potion from anyone's inventory, this mechanic would be pointless.
Magic Pockets needs to be disabled in combat, at least on Core Rules difficulty setting.
I agree in principle, and I like the idea of reaction to catch, but BG3's inventory sucks eggs. Splitting and transferring items is a pain, items don't stack properly... There's no Rearrange feature à la Solasta, so stray crud will linger offscreen and trying to rearrange by hand usually crashes the inventory or the game. (It's crazy to me that the inventory is so keen to remember the items' positions, but the hotbar icons refuse to stay in place.)
Managing the inventory in Solasta feels rewarding, in BG3 it feels like a chore. I'm glad it's not mechanically relevant.
I believe that problem would be solved if they finally rethink their 4 person party limit...
At first blush, it seems like it allows more party flexibility, but 5e already lets Clerics, Druids, Paladins, Bards and Rangers heal. Not to mention that Monks of the Open Hand, Bearheart Barbarians and all Fighters heal themselves. You'd have to make a party of Sorcerer, Rogue, Warlock, Wizard to be cut off from any healing. Except, whoops, Wizards can heal in BG3.
Throwing healing potions neither makes in-world nor game design sense.
I frankly hate the entire concept. Potion throwing is like Barrelmancy. It makes no sense. "Here! Let me hurl a glass vial at you so that it shatters all over you and heals you through your clothes and other equipment. Don't worry about getting fragments of glass on you and in your cuts and wounds. It's MAGIC!"
Fun Fact: Throwing healing potions is also doing minimal dmg as everything you throw. It was really weird as I throw it near to Findal (1 HP) almost killed by the Gobbos to heal him but insteat I accidentally killed him... WTF....
Damage from potions makes some twisted sense. Where's Larian's commitment to realism when it comes to footwear?
It makes a lot more sense for poison to be used [in a cauldron] than to be thrown at someone's feet. I guess everyone in BG3 has porous toes.