It's very confusing when you have good visibility even in the darkest places, but you get Disadvantage because "obscured". It's not just a lack of dynamic in atmosphere but also game mechanics don't make sense.
Don't tell me I get Disadvantage because of darkness when I can see the enemy just fine.
Edited to go on a tangent here:
Larian are ignoring way too much real world logic and D&D logic in their world building. The grave robbers are standing under their own crane, rope is 100% to hit and they don't even get a dex save because..."fun"? Things that are too easy are rarely fun in a game. Every place is brightly lit because...convenience? Teleport network with access points in illogical places. Anyone could just teleport into the underground Selunite fortress so why does it even have that defense system? Player convenience over logic again. Goblins can't "find" Druid Grove when you literally just follow the only road and walk for two minutes. Why aren't Minthara and Ragzlin using the teleporter to get directly from Goblin Fort to Druid Grove? It shouldn't be a reality simulator but this stuff is really blatant and it's everywhere. It would be better if the player didn't have to think about questions like these that detract from immersion and atmosphere.
Last edited by 1varangian; 17/08/22 02:42 AM.