Yes, DnD rules can be complicated. But I think the bigger problem is that the game does not use DnD rules but a mix between DnD and DOS.
Understanding DnD rules does not help that much because the game has so much homebrew broken stuff. "broken" in a sense that the game that the game revolves around abusing some mechanics over and over (e.g. shove) and the game is "balanced" around abusing broken mechanics.
In my opinion it would be better to use DnD mechanics in a way Solasta did. If they keep lots of homebrew stuff (which they probably will) they need to explain things better. Right now both DOS and DnD fans have problems because they are not sure how the game is supposed to be played. I guess DOS fans are in a better position because those game were designed around abusing cheese mechanics. Personally, thats the reason why I like DnD more than DOS.
PS: If you call BG3 complicated, beware of Pathfinder Kingmaker and WotR. They are great games, but the rules are very complicated and the games are extremely difficult until you have a good understanding of the rules.
Last edited by Madscientist; 17/08/2207:21 AM.
Prof. Dr. Dr. Mad S. Tist
World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already