I dunno ... it seems that im either blind, stupid, or ignorant ... or all abowe :-/ but i simply cant see even a single benefit in throwing a potion.
I can drink potions straight from my teammates inventory. > So why bother throwing it and waste action for that?
Yes i know it allows me to heal outside that character turn ... but i do 0 damage when i do that, so in the end as the round goes, i often end up in exactly same position, minus single potion. > Not exactly effective tactic if you ask me. :-/
Yes, that idea of healing several characters at once seems benefitial ... except it mean that you either need to run them together in order to heal, or keep them that way, and you will most likely also heal your enemies. :-/ > Again, not exactly benefitial.
Giving resistance to all my party members with single potion is also interesting idea ... except two "teensy-weensy, but ever so crucial, little tiny details":
- for one, there are TONS of potions all over the wilderness, so since we could basicaly swimming in them, i never felt any urge to save them. :-/
- and for two, making whole party resistant to single element isnt exactly effective tactic again, would be much more reasonable to let each of them drink different potion in my opinion. WITH EXCEPTION for Force damage ... i admit that Bomb, especialy on lower levels, can be huge problem. :-/
As for NPCs ... same rules aply, if any enemy decide to heal his teammate by throwing a potion, it means he didnt attack me ... i can overdamage potion healing often with meere cantrip ... wich only results in easier battle for me.
