I totally agree with the OP.
The atmosphere would be much better when dark places (crypts, deep caves, the underdark, . . .) would be really dark, as in "you are practically blind without darkvision or a light source".
That would make the use of light and darkness more importent, it could be useful to ambush others or be ambushed and well used light sources ( like glowing moss in a cave) could be used to guide or mislead the player.

Thats how it was in the old games btw.
Forget to bring a light source when exploring a cave and the screen is completely black.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: