I read a bunch about how great the Solasta reaction system was, so I finally broke down and bought the game to see how it was. I made sure to throw a paladin in my party because the most common complaint I see is that paladins won't be able to time their smites with crits.
This might be an unpopular opinion here, but the way Solasta does reactions is horrible. Every time I swing my sword and hit with my paladin or my cleric, I get a pop up that asks if I want to smite or strike my enemy. If it's 10 weak enemies in a battle, I'm not gonna waste spell slots and strikes on that, so I have to click pass 3 times a round minimum. That doesn't include all the opportunities I have to use my counterspell, or every time my thief gets hit I have to pass on taking half damage, or when enemies walk away from me without disengaging first. Initially, I thought it was nice, but after 10-15 hours of clicking pass, I decided neither game has an ideal reaction system. In Solasta, I get annoyed at how many pauses there are in combat, and in BG3, I almost forget my reactions are even there, because it's so unpredictable when they'll be used.
Sadly, I can't think of a better option to find a happy medium between the two reaction systems other than a toggle to switch between them, but I will say that the Solasta reaction system is over-praised and not as good as everyone says it is. I only have inner-peace in Solasta after I burn all my spell slots on my mage and paladin, and strikes on my cleric.
Really crossing my fingers Larian can find a good way to find something between the two systems, because I can't think of anything that would give the benefits of both.
I'm not here to argue, I'm just here to post some feedback.
Last edited by Rezeki; 18/08/22 04:38 PM.