Originally Posted by Rezeki
Sadly, I can't think of a better option to find a happy medium between the two reaction systems other than a toggle to switch between them
I was under an impression that happy medium is what most are campaigning for.

Smite and other stuff like that aren't reactions - in general I don't mind stuff like that getting streamlined a bit as they are manually initiated by players - even if I loose a bit of control it is still a decent tradeoff. With bardic inspiration I don't mind attack buff, as it's easy to see its impact and I have control over it - it is actual reactions, an action initiated during enemy's turn, that are a problem.

I never minded stuff like rogues dodge - either I don't care what I use reaction for, and will use it when the occasion appears, or I want to use specific reaction for specific enemy and am glad that I am able to do so. I can imagine xountetspell being of annoyance (base campaign had very few Spellcasters, didn't get deep into expansion enough to see those). But:

I still believe that Solasta implementation and presentation is the problem, not the system itself. The reaction popup is placed very poorly - on the top of the screen, place your mouse is unlikely to be anywhere near around as interactable UI is at the bottom. Dismissing it is a hassle but not because it asks yes/no, but because it does it poorly. Make it easier to dismiss the prompt (like RMB anywhere on the screen) and present it better and it will be just fine.

Last edited by Wormerine; 18/08/22 05:58 PM.