I recall this being requested back in Divinity 2 quite often during early access, but it was never implemented. There must be some fundamental reason why they can't achieve this, and so I am not hopeful that it will be there in BG 3.
I think the main issue here is the multiplayer and the fact that we can play as companions in the main game. They want complete freedom, just like in Divinity 2, so they need to have all that dialogue available for the companions. The problem, however, is much like divinity 2, you could pretty much play the whole game as one of your party members with your main PC as essentially a side character, baring a few vital cut scenes. I think for single player, there does need to be an optional toggle (can't believe I am asking for it to be optional but convinced Larian won't do it any other way) that enables the PC to be the 'face' of the party so that all dialogue triggers are redirected to them, or at least the option to hand over conversation to the PC if a companion does happen to trigger a cut scene out of nowhere.
These problems we are talking about are unfortunately symptoms of having a game with the freedom Larian is shooting for, and I would agree that it takes away from the single-player role-playing when you are also having to role-play as both your main PC and your Companions. Heck, in the original D:OS, you actually had to have a CONVERSATION WITH YOURSELF, when talking to your companion.
Last edited by SgtSilock; 19/08/22 07:47 AM.