Originally Posted by Madscientist
I am not a fanatic DnD fan, but I am a fan of clear rules.
And established PnP systems such as DnD5E or Pathfinder have a clear rule set and millions of tabletop players prove that it works.

Solasta and Kingmaker/WotR are very faithful computer adaptions of PnP rules.
The rules are complicated (maybe it looks even more so when you come from DOS) but you can read the rules and the game follows those rules.
When you understand the rules and use them to your advantage you can feel very clever.
I did not have this feeling in BG3 because I am not sure about the rules.

There was a thread "Do you play the game as intended?".
I did not reply because I have no idea how the game is intended to be played.

The devs need to explain the rules better and they should do it in the game.
Especially when they make changes to the DnD rules, which they do a lot.
The game is called a DnD game but there are so many changes and many of them are not explained, so many features feel like a bug to me.

Minimum things that need to be shown:
- At character creation you can see what this class can learn later
- At character creation you can see what subclasses can be selected later and what they do
- It would be great if you could see the complete spell list somehow. Like if I select a cleric now, what spells do I get later
- Explain the game rules in game, especially when they changed DnD rules
For example "Each character has an action, a bonus action and a reaction per round. Here is a list and explanation of typical A/BA/R. For spells and special abilities read their description."

It is bad that you have to read a fan wiki to understand the rules and character progression of a game.

Back in the old days games came together with a huge printed manual. BG2 was my first big computer game and reading the manual helped me a lot.
Something like that (best in game or at least as official PDF) would help a lot.
Very true