No matter what form reactivity to the character we made can take, it is something I appreciate a lot. Diversifying available conversation choices based on intelligence (and other stats - why not?) is one way of doing it. While I appreciated (but never attempted) low intelligence reactivity in Fallout2, I was less fond of later more partial attempts - like Fallout: New Vegas. Having only some lines be affected by low inteligence was rather jarring. Perhaps a more subtle apprach would do the trick.
Definitely, one thing I am not terriblily fond in BG3 is that I don't feel like play through to play through offers much variety. There are class specific things, but... I don't know. At this moment it is just alternative, easier check to achieve the same think you are likely to easily achieve anyway using all the available buffs. Building a different chracter doesn't seem to give me new avenues or open new paths, in the way the best of the best do. It is, granted, in line with BG1&2 but with supposilvely systemic and "do what you want" attitude and wonky storytelling, I would expect a bit more unique playthrough with each character. Getting to roll with different stat for the same outcome just isn't that exciting. Maybe it will get better once we level up later on, but for now divergences seem to me to be player driven, not character driven, which is not really what I look for in an RPG.
Probably the only thing in BG3 that really stuck with me was having to roll check to resist rage to kill the goblin by the windmill when playing as Barbarian (I also hope it triggers only when you finish combat while raging). That was a very specific wrinkle tied to the character. I liked that. I want more stuff like that.