Originally Posted by Rezeki
I read a bunch about how great the Solasta reaction system was, so I finally broke down and bought the game to see how it was. I made sure to throw a paladin in my party because the most common complaint I see is that paladins won't be able to time their smites with crits.

This might be an unpopular opinion here, but the way Solasta does reactions is horrible. Every time I swing my sword and hit with my paladin or my cleric, I get a pop up that asks if I want to smite or strike my enemy. If it's 10 weak enemies in a battle, I'm not gonna waste spell slots and strikes on that, so I have to click pass 3 times a round minimum. That doesn't include all the opportunities I have to use my counterspell, or every time my thief gets hit I have to pass on taking half damage, or when enemies walk away from me without disengaging first. Initially, I thought it was nice, but after 10-15 hours of clicking pass, I decided neither game has an ideal reaction system. In Solasta, I get annoyed at how many pauses there are in combat, and in BG3, I almost forget my reactions are even there, because it's so unpredictable when they'll be used.

Sadly, I can't think of a better option to find a happy medium between the two reaction systems other than a toggle to switch between them, but I will say that the Solasta reaction system is over-praised and not as good as everyone says it is. I only have inner-peace in Solasta after I burn all my spell slots on my mage and paladin, and strikes on my cleric.

Really crossing my fingers Larian can find a good way to find something between the two systems, because I can't think of anything that would give the benefits of both.

I'm not here to argue, I'm just here to post some feedback.

+100. Solasta is a chore to play because of all the reaction nonesense. It is very tedious. The only way I would tolerate reactions in BG3 would be if they where automated similar to dragon age origins. In that game you could tell your companions to use X or Y when Z needed to be. In practice how would this work in BG3.

For each PC, add a new tab called tactics. Here are main types

1) When targeted by a spell of [abjuration / necromancy / fire / storm … etc], of spell slot [X], use react A
When targeted by a projectile by <sorc>, <hunter>, etc, on pc use spellslot level [X], to block

2) when hostile, uses [X, eg: sleep], use reaction to dispel
when hostile uses [stagger or shove] cast feather fall
When hostile uses poison: cast delay poison

3) On hostile using arrow [sonic, blasting, fire, etc], trigger feat <evasion>, or block

Tactics that work like this are very easy to code, and larian has 0 excuses for not adding them in such a manner. If dragon age origins could do this 10 years ago. They can do so as well.