I think d D&D (for digital dungeons and dragons) would be great if they just dumped a gang of cash into a character/avatar/portrait creation system that worked with Unity/Unreal or cool modelling/VA as like some kind of plug-in. Don't make a movie - make that! But do it up proper so it looks top notch. That way the player could build a kind of library of character art assets which they could bring in to the games. I think that would have strong appeal. They've tried to do something similar before, but skimped on the artist and the compatibility element. I think they should treat it like an art book and do a lot of variety for the models standard clothing armor and weapons. That'd be so cool for the PC. They they could tie ins, like where the same assets worked in the officially licensed crpgs too. Sort of as a way to expand and standardize the dress up aspect or pre char creation. Do the same with MM a bit later maybe? I like the idea of it, but it seems like everytime they try it it's more of TT emulator exclusive and never works with anything else.
Originally Posted by GM4Him
All I am seeing is "Well folks. See? We're creating THE D&D experience here with BG3. One D&D proves it. We're creating a game that is ahead of 5e, leaning more towards One D&D. So you should absolutely not expect anything close to RAW 5e. Thanks.". Love Larian.
I guess they might as well at this point hehe. Usually the problem with each new edition has been that the actual games lag way behind the books so the timing is never quite hot enough for the iron. But with this one they're talking a big deal on digital so maybe DD&D? heheh with the double whammy if they could land a BG or NWN tie in?
Gah, I just don't like the One branding, too Parmenides for my tastes. I'd rather they go full Hex and just own the 6e. I suppose BG is doomed to always be stuck in the middle this side of the horizon. If they did aim for a kind of preview thing with the wizard's nod that would have some purchase for me though, even if it's a sort of an easy out and bound to get messy.
For the races the missing Half Elves are kinda notable since that's been such a staple, though I suppose it makes sense the way they're framing it out. Now that they're going with full on Orcs I kinda think they're missing a chance to do the Snakes at the same time. That race just has a lot of potential with the shedding skins and the venom fangs and Serpentor vibes, for something similar to Dragonborn but with a different flavor that works in a lot of settings. Cosmic snakes and eggs and all hehe. I liked exploring the Gith in BG3, but the Snakes would probably feel a bit more grounded. I suppose that could just be a Tief subtype with a lot of Merrshaulk-to-Set material to draw on. That would be kinda cool to counterbalance the Stargate Animal heads vibe on the celestial side, with some showcase variety for the Abyssal Tiefs say. You know so they could be more like Serpents with forked tongues rather than Devils with horns or whatever, maybe some snake hair. Just picturing how it might present in something like BG3 for a visual. Another route to the reptilian peoples of other games.
I still think Sprites are another interesting potential race that could do something sort of new, conceived as a counterpoint to the heavy STR Orcs maybe. I just sort of imagine a low STR race but one that does other things like fly with the tiny magic or change form to one of the standard humanoids, but more as a projection or something like that, switch on the fly. Basically Legend or Pan- those sorts of faeries. I like it cause it has the malevolent pixie side as well, so you could get a split going there. Faeries looking more Elf-like, Pixies more Drow or even Orc/Goblin like. Could do cool things with the wings too for flare. I also like the idea of clawing back some of the Faerie action for D&D instead of just ceding all that territory to Zelda hehe. I noticed Halflings "2-3 feet" which I dig. A 2 ft tall Halfling is something I wish they drum up for BG3. The spell list are an interesting tease there with the Primal Spells addition, I like the tripartite division for magic, just on an aesthetic level. I don't know hard to get a real sense for where it's headed, guess we'll have to stay tuned in.