Originally Posted by Alexlotr
Originally Posted by Maximuuus
I'm not stating a +1 against reactions at all but against prompts and popup.

You're either reacting or not. If you're reacting, it's on enemy's turn (which you're reacting to), and thus it's either a time-gated thing like in a shooter (won't happen here obviously) or pause and a "prompt" of one kind or another. This is it. All other things that you do on your turn, be it preactions, choosing enemies to "react" to, toggling presets and all that bs simply are not reactions.

If my character is doing things to react the ennemies actions during the ennemies turn : I call it reaction.
You can nitpick if it pleases you or give it another name if "reaction" makes you think too much about what it is in DnD.

Originally Posted by Wormerine
Fluidity is a matter of presentation, not artificial time limit - reactions won't become any more fluid because you need to wait couple seconds for them to expire. You can make choosing things from a menu "fluid" if you present it right.

I've bought chimera squad a few days ago because of you smile
I really like it, thanks for having talked about it !

But if the breach system is really cool...
It doesnt ask you - more or less often - IF you want to do one specific thing - against one specific target.
It ask you - once at the beginning of every combats - WHAT you want to do - and against which target.

It is a huge difference in my opinion.

Last edited by Maximuuus; 20/08/22 06:37 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus