Originally Posted by Maximuuus
I've bought chimera squad a few days ago because of you smile
I really like it, thanks for having talked about it !

But if the breach system is really cool...
It doesnt ask you - more or less often - IF you want to do one specific thing - against one specific target.
It ask you - once at the beginning of every combats - WHAT you want to do - and against which target.

It is a huge difference in my opinion.
Ah! I am glad you like it.

I hope you played XCOM2: WotC. Now, that is a fun game!

Originally Posted by Gray Ghost
Having looked at the video for that chimera squad game that Worm linked, it looks like a very cool sequence that I do not want in a turn-based crpg.
Breach mechanic isn't timed - you can spend as much time analyzing the room, and what ability to use on what enemy as you like.

But I wasn't really trying to compare reactions to breach in any way. The only point I was trying to make is that breach mechanic is rather dry and boring mechanically, but is made cool by presentation. Solasta's clunky feel of reactions isn't tied to mechanics, but to how they are presented. By no means do I suggest that reactions should be as over the top as the breach, but add nice animation, visual and sound effects and QoL snappy UI and one can make a pop up asking "You wanna smack that goblin yes/no" exciting and enjoyable to interact with.