Having looked at the video for that chimera squad game that Worm linked, it looks like a very cool sequence that I do not want in a turn-based crpg. I enjoy turn-based games because they're like chess. Because I can stop and consider every move, the environment, the things I have at my disposal and the things I could potentially do later in the game, and I can do it all at my own pace. I don't want to suddenly be rushed to make a choice.
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You aren't rushed to make a choice. The time in the game literally slown down
to a complete stop until you confirm one action or another.
Precisely like (you guessed it?) in a Solasta reaction.
It's just presented in a more dramatic way.