I am not a fanatic DnD fan, but I am a fan of clear rules. And established PnP systems such as DnD5E or Pathfinder have a clear rule set and millions of tabletop players prove that it works.
Solasta and Kingmaker/WotR are very faithful computer adaptions of PnP rules.
While Solasta is definitely very faithful, Kingmaker/WoTR is more like BG3 in that they take a lot more liberties - not that it's necessarily a bad thing. And I'm not even talking about RTwP vs. TB. A lot of the combat rules in KM/WoTR are pretty different from Table Top, which is why they have pretty different metas.
For example, flanking is extremely simplified in KM/WoTR which is why Sneak Attack is so strong. Ranged is also very different because Owlcat completely changed the Composite Bow rules (get 1.5x STR and no STR cap, etc). A lot of actions from PnP are just not implemented (i.e. grapple, readied actions, counterspell, etc).
The skills system is significantly overhauled and consolidated (i.e. WoTR Persuasion = Table Top Diplomacy + Bluff + Intimidate). Classes are have tons of changes, as are the enemy creatures and the WoTR Mythic system is completely different from the Table Top one. If you're curious, a good blog post from someone on the Paizo Forums explains it: https://sagaofthejasonite.wordpress...rences-between-the-tabletop-and-pc-game/
I don't think WoTR did a bad job capturing the essence of PF1E though and is an excellent game IMO.
Originally Posted by Madscientist
Minimum things that need to be shown: - At character creation you can see what this class can learn later - At character creation you can see what subclasses can be selected later and what they do - It would be great if you could see the complete spell list somehow. Like if I select a cleric now, what spells do I get later - Explain the game rules in game, especially when they changed DnD rules For example "Each character has an action, a bonus action and a reaction per round. Here is a list and explanation of typical A/BA/R. For spells and special abilities read their description."
It is bad that you have to read a fan wiki to understand the rules and character progression of a game.
100% this - I think the current level up UI is very lacking. The lack of seeing future level abilities is a major issue for me too.
Also, not being able to see your future subclasses is a critical problem too. For example, I may hate the idea of a fighter, but LOVE the idea of the Eldritch Knight. Well, in the current UI, if I didn't know the 5E rules I wouldn't know Eldritch Knights are an option at all.
This is going to be even more necessary when they implement multi-class, because you'd want to know what abilities a new class brings, and the levels you break off on, etc. I.e. if I want to multiclass to a Druid, but what does a Druid actually give me? What are the subclasses available?