Originally Posted by GM4Him
Gotta disagree with the "So you can't have reactions without promt."

I'm not opposed to trying some form of presets for reactions for most D&D reactions. AOO, for example, is probably the main reaction in the game, and there really isn't that many instances where a player WOULDN'T use it on the first bad guy who leaves melee without disengage. So why prompt it? Why not have it preset to trigger for you so you don't need to interrupt battle for something you're just going to say yes to anyway?

The same is actually true for most Reactions. 9 times out of 10, you're going to say yes to the first enemy who triggers it. But, for those times when you might be unsure that you'd say yes, set the preset at that point to prompt.


>AOO, for example, is probably the main reaction in the game, and there really isn't that many instances where a player WOULDN'T use it on the first bad guy who leaves melee without disengage
?? What about all the spellcasters who could 1) have a spell with reaction cast time (they would probably prefer that to bonking someone with a staff) 2) have war caster feat so they can literally choose a spell to use instead of AOO.
Not mentioning cases when a character simply prepared ation for the next turn, which might be better (or not - you have to react and decide) than AOO.

>Why not have it preset to trigger for you so you don't need to interrupt battle for something you're just going to say yes to anyway?
1) Because it's not "anyway" but "in some cases".
2) INTERRUPT BATTLE? HOW IN THE HELL LITERAL PART OF THE BATTLE INTERRUPTS IT?? Does eating fries interrupt your dinner? Like what? It's literally part of the combat - reacting to what is happening.
Doesn't having to anwer in quest dialogues interrupt your adventuring then? It's literally prompting you to answer. And hell, you already know what your characer would say... but the game fing interrupts the flow and prompts you with a dialogue where you have to manually click... Why not preset answering in dialogues based on character's alignment? Obviously a lawful good would choose to help poor people who's cart is stuck in the mud. And chaotic evil would pretend to help while stealing goods. Let's preset it so we can play the game by watching it without those god awful interruptions when we're asked to actually (the horror!) play the game.

>The same is actually true for most Reactions. 9 times out of 10, you're going to say yes to the first enemy who triggers it.
No. First of all, "the same" isn't even true about AOO. Secondly, you don't have the statistics to write something like 9/10. Why not 23/100?
And with those reactions who use up resources you definetely wouldn't blindly say yes to the first trigger. (Now consider that reaction itself is a resource because you only have one per round...)

>But, for those times when you might be unsure that you'd say yes, set the preset at that point to prompt.
No, let's make it like in Solasta (like in you know, DnD), and then YOU, if Larian would waste their time on this nonsece, would toggle and preset your reactions to trigger/not trigger (and how exactly to trigger) for infinite amount of possible situations.

I want to play the game, not preplay it.