Originally Posted by Alexlotr
Originally Posted by Zerubbabel
The plus here is that Larian is essentially creating a 5e Engine. Much like the Infinity Engine spawned an entire genre of games in the late 90s/early 00s based around RTWP, party-management, 2D world exploration, and an isometric perspective, this engine offers the potential for diverse experiences with Turn-based Combat, story cinematics, 3D world exploration, and a quasi-isometric perspective. Independent of what you think about the execution of Baldur's Gate 3, the raw ingredients for other 5e experiences are already here, in a very well-polished engine (relative to its competitors).
??? What ingredients? Fly? Wall-climbing? Errm, normal fing movement? Normal camera control? Reactions on enemy's turn? Flow of time? When it comes to 5e experiences, not only Larian's engine is worse than it's competitors, it's trash.
Agreed.

I'll say again here what I've said before, which is that I would bet that the reason Larian won't give us such things as day-night cycle, a different way to handle party group movement, and pausing during realtime exploration, just to name a few, is because their engine cannot handle those things. Their engine is indeed crap.