Originally Posted by virion
-Weakening his dmg is a huge nope for me. That thing has the size of a building. Pls one shot me.

Oh, I meant weakening the dmg that the forge can deal to the boss, not weakening his own dmg potential. Because 2 anvil shots (kill shot count) can be made within 5-6 turns which kinda ruins the boss aspect of the fight...

Originally Posted by The_Red_Queen
I wouldn’t want lots of fights like that, but as a way to introduce some higher level enemies that your party otherwise couldn’t beat (or can, but it’s hard!), I’m happy with this and the spider queen fight. I’d prefer it wasn’t turned into an incredibly hard and frustrating “real” boss fight - for Grymforge that’s Nere and gang - and there’s no way it should be easy without a trick.

Yeah I understand that point of view, it was the exact reason for one of my initial suggestions about weakening the damage you can deal to the boss with a forge or increasing its HP pool. Though the latter could also use an immunity -> resistance as a bonus, because as of now I hate those turns when you couldn't superheat him and you are just like ok it seems like I do nothing this turn then. frown

Last edited by neprostoman; 22/08/22 06:01 PM.