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I have noticed interesting proposion somewhere aroud here ... not sure where it was, or who said it tho, sory. :-/
But i think it would be shame to leave it without proper debate. >:]

So, the question is quite simple i believe ...
In apropriate levels ... if you could pick ... would you rather get ASI and Feat ... or ASI or Feat? smile

Im really interested in what will be the preffered option. ^_^

So what would you preffer?
single choice
Votes accepted starting: 22/08/22 06:46 PM

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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*In Sazza’s Voice* Their feats are so useless and boring!

I would like to see the stats about what % chose each feat/ASI.

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Feat, Feat , Feat... "Feat me with ASIs!" grin

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I will also add that if they allow me to roll for stats then I am fine with ASI or Feats…. If my only options are point buy, than my comment stands.

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I would have been neutral about this like, two weeks ago. But I've recently gotten into the scarred lands setting and in it there's an option to create an orc with a starting feat at level one. Having done that and now really scrutinized what feats have to offer for the first time as a result, I definitely choose both. I don't think ASI vs Feat is really an interesting enough choice. Compare that to choosing an archetype at level 3 or whatever, or choosing which spells to learn.

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My preference would be to keep Attributes static like they were in 2e, and giving out a feat every few levels. After that, I think I would prefer pathfinders system - very few extra attribute points every few levels and feats awarded seperately.

Last edited by Wormerine; 22/08/22 09:03 PM.
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Who...who chose option B??? And why?

Option A gives you nearly as much decision-making, as you still have to choose which Feat to take (and to a lesser extent, which ability scores to improve). And as a bonus, you get to have a more customized character with more options in and/or out of combat.

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Originally Posted by mrfuji3
Who...who chose option B??? And why?

Option A gives you nearly as much decision-making, as you still have to choose which Feat to take (and to a lesser extent, which ability scores to improve). And as a bonus, you get to have a more customized character with more options in and/or out of combat.


I did

I value the feats more by having to make a sacrifice. Its especially satisfying the first time a new feat pays off.

Just a personal preference though.

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Originally Posted by mrfuji3
Option A gives you nearly as much decision-making, as you still have to choose which Feat to take (and to a lesser extent, which ability scores to improve). And as a bonus, you get to have a more customized character with more options in and/or out of combat.
I mean, attributes are hardly a choice. One will just boost attributes one is focusing on to begin with. From what I have seen in Solasta 5e feats aren't many, nor are terribly interesting. As such giving player option to pick too many of them might result in less customisation in a way - give players too much and they don't have to choose anymore. As it is, in 5e many feats come already with boost to an attribute, so it's is clearly meant as a trade off.

As I said I would prefer a different system alltogether, but 5e is clearly designed around having to pick one or the other.

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Originally Posted by Ranxerox
I did

I value the feats more by having to make a sacrifice. Its especially satisfying the first time a new feat pays off.

Just a personal preference though.

+1

I prefer having to choose between them-

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I voted both, but I went back and forth. If you get both every time, it eventually leads to OP abilities AND special traits that make characters OP at higher levels with very little room for further growth.

And they don't have enough really cool feats as well, making getting tons of feats kinda boring.

If they provide more fun feats, having a feat and ASI would be fun, but again leaves very little room to grow... Unless they negate the max limit.

But then ... When you become so OP that dragons are easy for you... That's not as fun.

Last edited by GM4Him; 22/08/22 11:37 PM.
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Originally Posted by Ranxerox
I did

I value the feats more by having to make a sacrifice. Its especially satisfying the first time a new feat pays off.

Just a personal preference though.
That's fair I suppose. Valuing it more because you gave up something else to get it...I guess I just find the choice between the feats a sufficient opportunity cost and for creating that satisfaction when the feat I would choose pays off.

I would be fine with less ASIs as @Wormerine suggests, with only +1 every 4 or 5 levels or something like that. If I had to choose between a 5e game with only ASIs or only (non-ability score increasing) feats, I'd probably choose feats.

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Originally Posted by GM4Him
...
And they don't have enough really cool feats as well, making getting tons of feats kinda boring.

Well 2 mods "More Feats" and "Feats Extra" add in most of the feats from the PBH, Xanathar's, and Tasha's; Including Polearm Master, Sentinel, Fey Touched, Telekinetic, Elven Accuracy, and many, many more.

Last edited by Merlex; 23/08/22 01:20 AM.
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I don't want to get both at each ASI level. I do want the option between both each time. Some of my builds are more feat heavy, some more ASI heavy. I never felt like 5e gave enough ASI/ Feats, but both every 4 (sometimes 2) levels is way too much.

I like what Wizards of the Coast is doing by adding a feat to Backgrounds, and adding level requirements. I use a mod that does the same thing for BG3. I'm not crazy about their changes to crits and races, but that's a different discussion. Starting with a feat definitely seems to work, for me.

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I want both, for roleplaying games I'd much rather have the opportunity to be overpowered than not.

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I actually liked one of the older systems that have different upgrades at different levels. Every 4 levels was a feat, 3 was an ASI (just 1 ASI), or vice versa, and special abilities every 2, or something like that. It felt more like a slow character development.

But, I get the 2 ASI at one time thing. Since it takes 2 for a bonus increase, it Always felt like a rip off and underwhelming to gain a single point in an ability unless it was one of those going from 17 to 18 moments.

I think they should do 2 ASI every 4 and a feat every 3, or something similar. Spread it out more. Or even both every 4, but you get your first feat at level 2 and your second at level 6 while you get ASI at 4 and 8.

That would be like level 2, special ability, like Second Wind. Level 3, feat. Level 4, 2 ASI. Level 5, Special ability, like Extra Attack. Level 6, feat. Level 7 Special Ability. Level 8, ASI. Etc.

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I voted for both.😊

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I must say that option B got allready much more votes than i expected. laugh
And people are giving good arguments for that aswell!

To add my relatively humble opinion...
I voted for A ... since it seems to me that in this game we (read as i) wouldnt have much chances to enjoy feats.
I mean presuming we get to level 12 ... that would mean 3 ASI or Feats for most classes (excluding Fighter and Rogue i believe?) ... that isnt much.
Even if we will get rolled stats (wich we should) we would be theoreticaly able to get 20 in our 3 main scores and still get one or two feats ... especialy with ASI bonuses during gameplay as Hag hair.

But i would somply like to play exceptionaly powerfull character with 2 or 3x 20 ... AND up to 3 feats.
Doesnt seems so much to me when i say it like this.

And it would really not matter to me at all if i would get both on 4,8,12 ... or one on 4,8,12 and the other thing on 3,6,9 ... laugh

Last edited by RagnarokCzD; 23/08/22 09:21 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Decisions are fun indeed, which is why more decisions is better than less decisions. So the reasoning for option 2 is actually more valid for option 1. A decision between ASI or feat is not a fun decision because they are different things that could easily exist together.

Also, D&D suffers from boring level ups where you don't get to make any decisions, emphasized now by BG3 where you are just waiting for the "ok" button to activate (e.g. Cleric level ups, Fighter level ups, Rogue level ups...).

So my take:

+1 ASI every two levels.

Feat every three levels. (feats can be rebalanced and with level requirements)

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Originally Posted by 1varangian
Also, D&D suffers from boring level ups where you don't get to make any decisions,
So my take:

+1 ASI every two levels.

Feat every three levels. (feats can be rebalanced and with level requirements)
ok, but you are not really addressing the problem that you have mentioned. D:OS2 have you attributes every level and it was still boring, because attributes don't develop character in interesting way - they just get progressively better in a very boring and uninteractive way in the thing they are already good at.

Maybe multiclassing will spice things up a bit?

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