@SerraSerra
I've long argued that the game doesn't do a good job at all of providing a baseline of normalcy for players, or of introducing the world/setting. We get a lot of things thrown at us with only context clues and our own assumptions to parse them with and I firmly think that that's a problem, especially when the game is clearly trying (rightly, in my opinion) to court new players to the franchise. I don't know the first thing about the setting and the game has, almost to the end of act one, not given me much of a sense of the baseline for what's normal.
exactly, I'm not asking them to undo all their work, its their story after all, but please give us a glimpse of ordinary life in the marvelous setting they chose for their game. Really sincerely hope they counter balance this a bit upon release and include a few instances of a normal Faerun which isn't going trough dramatic apocalyptic events or totally abandoned, war wrecked and burned to the ground. Sadly I fear they explicitly chose not to include this as the first chapter would have been the only place where this could have worked as these moments of ordinariness tend to lose their appeal once you progress in levels. A small intro chapter preceding our abduction could have been an elegant solution to give a more grounded experience but I guess it didn't fit their writing philosophy, preferring to start with a bang (and then another one, and then another even bigger one, etc etc etc). All in all I feel this also relates to how the supposedly first chapter we have in EA feels designed for characters above lvl1 while also our companion's backstory seems to go far beyond what would be expected for lvl1 characters.