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wpmaura #827104 18/08/22 02:52 AM
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Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

NinthPlane #827105 18/08/22 03:20 AM
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Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.

wpmaura #827113 18/08/22 06:58 AM
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Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
wpmaura #827118 18/08/22 07:53 AM
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It is several orders of magnitude harder to lay the ground work than expend upon it. Once all the base code, SFX, VFX, and balancing has been done, it is relatively trivial to add more content by tweaking what already exist.

Last edited by snowram; 18/08/22 07:54 AM.
NinthPlane #827136 18/08/22 02:16 PM
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Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?
Steam license tells you yes. Any mod on the workshop of steam can be incorporated in the game without even asking the modder. Devs usually ask cause that would be otherwise considered a dick move. But on paper they can.

Not sure about nexus.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
GM4Him #827137 18/08/22 02:18 PM
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Originally Posted by GM4Him
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.

Meh, pretty much what snowram mentioned below is the answer. As long as you work on code so many things can change you have to come back to what you already did and re-do it. So yeah, everything those modders did doesn't work because of a new Patch? Well..... guess what. That's what Larian has been doing for 2 years. That's what every game dev does for years. They redo their own game. Constantly. Daily.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
RagnarokCzD #827542 23/08/22 02:32 PM
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Originally Posted by RagnarokCzD
Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/

Just like gnomes which where actually pretty much done apart from their passive if I recall at launch of EA and have just been sitting there waiting to pad out a patch.

Originally Posted by virion
Originally Posted by GM4Him
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.

Meh, pretty much what snowram mentioned below is the answer. As long as you work on code so many things can change you have to come back to what you already did and re-do it. So yeah, everything those modders did doesn't work because of a new Patch? Well..... guess what. That's what Larian has been doing for 2 years. That's what every game dev does for years. They redo their own game. Constantly. Daily.

The reason the mods break every patch is because they update whatever the tools they use and changes to the base code this then makes small changes in the outputted files and that's what modders are dealing with.

From the developers perspective yeah they might update a few things for new additions or changes but their tools do most of the leg work keeping things essentially functional across changes.

This wouldn't be the case all the time but it's far different from modding and actually developing and isn't really comparable

Last edited by AlanaSP; 23/08/22 10:38 PM.
AlanaSP #827579 23/08/22 08:41 PM
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Originally Posted by AlanaSP
Originally Posted by RagnarokCzD
Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/
Just like gnomes which where actually petty much done apart from their passive if I recall at launch of EA and have just been sitting there waiting to pad out a patch.
Well ... yes, and im quite sure that if we would look hard enough, there would be other examples aswell ...
The question was: Why? :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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