Larian Banner: Baldur's Gate Patch 9
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Gorion Offline OP
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Hey there,

I've notived that the "walkable areas" (white framed areas) on the map and mini-map are separated if there's an arch or something above the way. If there's no obstruction, it would be nice if the walkable areas are shown as connected. Especially after an area is explored and you want to go from A to B in the distance, it's a bit tiresome if you have to remember where the "links" between the walkable areas were, especially with these wibbly-wobbly areas. I think this would make navigating through the areas much easier.

Cheers!

Joined: Feb 2020
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The map and the minimap are absolute garbage.

You cannot see buildings or any other visually striking landmark in the universe.

Some area you can walk on are highlighted (which is awfull, immersion breaking, spoiling secrets and exploration, and confusing) while others aren't.
It's not only with arch... just look at the water in the swamp.

Some waypoints are randomly located, which mean there are unecessary names on the map (the game recognise the area you're teleporting to as "the swamp" and "the beach", why the hell does those waypoints have names that doesn't represent anything in anyone's but Larian's employees head?)

The quests markers are totally confusing...

On top of that it's awfull to look at.

Definitely require a HUGE improvement before release.

Cheers !

Last edited by Maximuuus; 24/08/22 08:50 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Oct 2021
old hand
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Originally Posted by Maximuuus
The map and the minimap are absolute garbage.

You cannot see buildings or any other visually striking landmark in the universe.

Some area you can walk on are highlighted (which is awfull, immersion breaking, spoiling secrets and exploration, and confusing) while others aren't.
It's not only with arch... just look at the water in the swamp.

Some waypoints are randomly located, which mean there are unecessary names on the map (the game recognise the area you're teleporting to as "the swamp" and "the beach", why the hell does those waypoints have names that doesn't represent anything in anyone's but Larian's employees head?)

The quests markers are totally confusing...

On top of that it's awfull to look at.

Definitely require a HUGE improvement before release.

Cheers !


+1

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Gorion Offline OP
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Originally Posted by Maximuuus
The map and the minimap are absolute garbage.

You cannot see buildings or any other visually striking landmark in the universe.

Some area you can walk on are highlighted (which is awfull, immersion breaking, spoiling secrets and exploration, and confusing) while others aren't.
It's not only with arch... just look at the water in the swamp.

Some waypoints are randomly located, which mean there are unecessary names on the map (the game recognise the area you're teleporting to as "the swamp" and "the beach", why the hell does those waypoints have names that doesn't represent anything in anyone's but Larian's employees head?)

The quests markers are totally confusing...

On top of that it's awfull to look at.

Definitely require a HUGE improvement before release.

Cheers !

Well... yes, if you put it that way ^^
The maps do have a late-90s-game touch ;-)
But for me personally, the "walkable area"-display is the most pressing matter. Either the map shows you where you can walk, or it doesn't. Showing "walkable island-like areas" while failing to include the connections between them (indeed, swamp water is a problem, too) is almost like showing nothing at all.

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Map and journal need a lot of work. Not fleshed out enough, not polished enough, not immersive enough.


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Yeah I find the mini map virtually impossible to decipher. Not only is it hard to parse what is 'walkable' vs impassable terrain, but it's also very difficult to tell where there are changes in elevation. Sometimes an overhead bridge or an open doorway just looks like a wall or another cliff. It's hard to get oriented via the mini map or to recognize landmarks, or the outlines of buildings and such. It's worse when the area is already explored and you're backtracking through it, because then you don't have the blacked out sections to tell you where you haven't been yet. Right now I'd prefer to just remove the mini map entirely and relocate the associated gametabs, since it causes more confusion than it's worth. Ideally I'd like a map that was interactive, (so we could issue movement orders from it say) but that requires being able to parse the mini map at a glance and to actually understand what's going on there for the basic mapkey visuals.


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