Yeah I find the mini map virtually impossible to decipher. Not only is it hard to parse what is 'walkable' vs impassable terrain, but it's also very difficult to tell where there are changes in elevation. Sometimes an overhead bridge or an open doorway just looks like a wall or another cliff. It's hard to get oriented via the mini map or to recognize landmarks, or the outlines of buildings and such. It's worse when the area is already explored and you're backtracking through it, because then you don't have the blacked out sections to tell you where you haven't been yet. Right now I'd prefer to just remove the mini map entirely and relocate the associated gametabs, since it causes more confusion than it's worth. Ideally I'd like a map that was interactive, (so we could issue movement orders from it say) but that requires being able to parse the mini map at a glance and to actually understand what's going on there for the basic mapkey visuals.