Hey there,
I'd like to request a rework for the Magic Missile spell.
While I get that you don't want or need to reinvent the wheel when there's a perfectly fine set of spells from DOS2 that can be reused (although this makes me a bit sad).
However, I would argue that the "Magic Missile" is one of the most iconic and visually satisfying attack spells from BG1+2 with a very high recognition value. It is among the first spells every player saw in BG1, after leaving Candle Keep. And since the spell got stronger with your level-ups, it was a constant companion for spellcasters in BG1+2.
Yet at the moment, it is just a random DOS2 spell that would be unrecognizable if not for the name. I'd gladly give up the 'multiple targets'-option the spell has right now if I could have it back the way it was.
I mean, for instance Melf's Acid Arrow or Flame Arrows had no animation to speak of in BG1+2, and in such cases I see no problems in reworking them (even if that means copy-pasting DOS2-spell-mechanics). But again, that's not the case for the old Magic Missiles.
Please consider a rework!
Cheers!