Originally Posted by Wormerine
Originally Posted by Zerubbabel
The game's not going to stop you from progressing if you refuse to drink the poison. So, how would the game be able to distinguish between a dialogue option that just gives you the poison and a dialogue option that gives you the poison but [DECEPTION]?
Well, I think that if you fail deception check, then Nettie stops to trusts you - positions you with the branch? Attacks?

Honestly, I would be fine with just (lie) option - mechanical difference I would like to see is different companion approval. I occasionally find it frustrating is when I say something to an NPCs and companions take it at face value. At the very least the difference can be a good roleplaying tool - in Planescape a lot of choices didn’t get reactivity as fas as I know, but being able to express character’s intention is good! If the game can naturally react to it is even better.

Yeah, I have to admit...On first playthroughts, I auto picked "not swearing" to avoid approval loss from Astarion (some mental gymnastic was needed to do that indeed). But now I'm tring to figure out what the hell I want from my character to do from a RP point of view. I do think I might pick "I swear" from now on (It fits my diplomatic side - that I was trying to fight for some reason- better anyway). But yes, I won't say no to more options like lying or even being able to persuade her further more.

Also...you can get the poison and antidote from her corpse. I'm not sure I understand using that as an argument but I agree about most things said about team swearing.

Last edited by MelivySilverRoot; 25/08/22 04:05 PM.