Originally Posted by RagnarokCzD
You need to child die to be "dramatic"? Fine, let it die ... but let us try to prevent it and fail!

I must say it is quite impressive that you manage to get Arabella killed, as I just spent 20 minutes reloading and praying to RNGesus to fail just the first Persuasion roll, only to have to fail yet another Persuasion roll with a given advantage. But I see you think she deserves to die, so I guess it is understandable laugh

So took me some time to see what happens if you fail the speech rolls, but the outcome is the same even if you don't do anything.

Honestly I think any further interaction from the main character would be irrelevant since it would serve no actual purpose, as you get two chances to prevent it and because Rath is right there first trying to save her from the snake and then holding her as she's dying. If anyone would know what to do in that situation, it would be him, which only shows how powerful the venom's snake truly is when Arabella died in an instant from a bite in the leg and a druid of the circle being completely helpless to prevent it.

Quote
Let our Tav try to administer potion, but let it be "too late"...

She dies instantly. It's already too late from the moment she started running. The main character trying to shove an antidote down her throat at that point would only make us look silly laugh

Quote
Let our Tav to offer her parents last conversation with her.

Impossible to do since Kagha says to bury the child away from sight. So she probably gets dumped somewhere where the sun doesn't shine.

Quote
Let our Tav to waste revivify scroll, since her afterlife would be quite fine compared to this existence ...

I don't like when gameplay logic is being used for story logic.

As far as story goes, revive scrolls do not exist within it. They're just gameplay items used solely for the convenience of the player to revive companions. Same as Withers, who has an interesting backstory but in all honesty is just a revive bot.

Otherwise every peasant would be trying to revive their dead ones in the story. Look at through how much hell Mayrina went to "revive" her dead husband and how that turns out. And look at what happens to Astarion and Lae'zel if they die due to story decisions. Once you're dead, you're dead for good. No resurrections.

Personally I find the whole concept of reviving companions contradictory in itself. It would be a lot better if companions would get downed and then permanently downed for the remainder of the entire day if they fail the rolls, encouraging us to take a long rest in order to nurture them back to health. That to me would be a lot better and make more sense with the in-game world than them dying and we being an almighty 4th wall breaking God resurrecting them. But it's a gameplay mechanic for our convenience, so the same logic cannot be used for the story.

Quote
Dont let other NPCs whine around dead body that is actualy floating abowe the ground, while we talking to it and IT FREAKING ANSWERS! ... they really should react on that.

I do agree that it would add a lot of immersion to see more NPCs react to the dead body talking. So far Benryn is the only NPC that felt really immersive with the spell. It's a small thing, but one that brings a lot of immersion.