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You dont really try too hard to understand do you?

Lo-gi-ca-ly ... that scene could be changed slightly ... after all, *change* is what im asking here ...
OR ... ALSO logicaly ... Tav can simply rush towards the girl with potion in hand, only to find out that there is nothing to do for her.

I mean, if you wish to ask for moron that will spill health potion over face of dead child, feel free to ... but please, do that somewhere else. :-/

It seems these examples were taken as a slight, which was not their purpose Ragnarok, so apologies if you got that feeling.

I actually understand you perfectly well, it's just that I'm basing my arguments on actual existing scenes and mechanics set in place. Any what-if choices and scenarios are just wishful thinking outside of that, but I do not think that they would in a million years do so much work required just to add some personality flair for the main character. At best they would add meaningful additions specific to the scene, which they already have as I'm positively certain that the second speech check after failing the first one was not available in Patch 7.

Because yes, everything is possible if I keep thinking that it could be changed/added/improved, but that is all just wishful thinking which I personally do not see happening. So no slight was intended, I'm just speaking based on the things actually present in the game. I simply do not see them doing this due to how much work it would take to add some extra flair and freedom of interaction, especially considering how much of the game is not even available to us and some encounters in the game aren't even properly implemented still.

Plenty of cutscenes are missing lines, not playing out, not finishing or not even respecting player choices.

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And thats where you are wrong. :P

For one ... Gale specificly thanks you for reviving him.
> Therefore reviving is integral part of the story ... and the world.

For two ... Mol specificly tells you that they need you to steal that Druid idol, so they can sell it in the city and pay for Arabella revival.
> Therefore reviving is integral part of the story ... and the world ... even tho Mol most likely lied about that reasons. :-/

Let me offer you something to read:
https://roll20.net/compendium/dnd5e/Revivify#h-Revivify

See? smile
Not "every peasant" have prepared Cleric/Paladin with spell ... not "every peasant" have diamants worth 300gp ... and certainly not "every peasant" is able to get both within single minute. wink
THATS how this world keeps ballance. smile

Actually I'm not wrong laugh

See the thing is I never claimed that revival does not exist in the lore, because obviously it does through various means. I said because you mentioned them; that"resurrection scrolls", the items we use to revive companions, do not exist and they don't. Because if they did then everyone would be aware of their existence and would be trying to obtain them considering how common the are. Tooltip for the scroll: "Revive a companion. They return to life with 1 hit point".

So obviously they are a gameplay mechanic intended exclusively for companions, not for other people. Yes, for story purposes we can revive Gale with it or revive ourselves in order to be angry at Astarion the next morning after he kills us, but nowhere in the story are they ever mentioned or even acknowledged. As far as the story is concerned in extremely specific cases, you're just "magically able to revive certain people with no questions asked" (like Gale and yourself after Astarion sucks you dry), but it extremely contradicts itself because;

Let me ask you this. If the tadpoles in our heads leave our bodies once we die... why can't I just kill myself so it leaves my body and then get revived later with the scroll or Withers? Or why does the tadpole not leave our head when Astarion goes overboard with his bite and leaves us dead in the camp the entire night? By all accounts we are considered dead and the tadpole should leave, but the story although acknowledges our death, does not respect the logic of it exactly because the scrolls/Withers are just a mechanic intended for our own use.

So I stand by my words that they are nothing more than a gameplay mechanic exclusively used for companions and therefore completely non-existent in the actual reality of the world and unable to be used for NPCs, because a Ranger/Barbarian/Fighter/Rogue classes should not be able to revive other people. Scrolls do not exist, but revival itself does through specialized classes and powerful beings or artefacts.

Clerics and Paladins obviously do have this spell and can perform it, but as I mentioned above... the game follows a certain un-spoken rule with dead people, as it does with plenty of other aspects in the game. Unless the story intends for an NPC to be revived, they are dead for good. Otherwise what is the point of consequences to our actions if we could just revive everyone that dies.