A Broader Comment on Why this Thread is Important (And an Attempt to Return to Topic):

We are rapidly approaching release date. Much of the feedback in the early and middle stages concerned the removal and addition of features, the polishing of already established mechanics, and face-value feedback. We have been playing this game for two years. The people who have been playing this unfinished game for two years deserve to have their deepest anxieties about full release heard because it implicitly summarizes our greatest frustrations with the game experience while also providing feedback from the most devoted, critical, and gameplaying part of the fanbase. This group is most acquainted with the game while also having deep reservations on what it is going to take for the game to feel satisfying on release. This is what makes it important (and why drama ought not to be the end of this discussion).

You could preface the thread with, "After 2 years of playing the first Act, the playerbase finds the most significant obstacles or potential obstacles to enjoyment to be..."
If that makes it more clear how important long-term anxieties are. I've noticed in this thread that when people talk about greatest fears (and the reddit thread!!!) that they don't list all the absurd and out-there ways the game could be bad. I think if Baldur's Gate 3 turned into a giant spider and ate my mother... that would be my literal greatest fear about the game. But people are really listing the deepest held anxieties about the game they've been playing for 2 years. This is like, "What is Larian doing that you think is almost inevitable, but completely ruins the game for you?" And getting that from the 2-year playerbase is essential. I don't know how Larian handles feedback, and I only know how to give feedback in academia, but if I were a game developer, I would be paying attention to the concerns in this thread specifically.


Remember the human (This is a forum for a video game):