"BG3" and "Immersive" placed in the same sentence together would create a magnetic repulsion turbine capable of generating enough energy to power a small country for years.

Larian have always struggled with this, but they seem to have struggled with it more and more as their game history has progressed, rather than less. As a development team, they do not really seem to 'get' the concept of immersion, or understand what its value is within a video game; they struggle with understanding that breaking what fragile sense of immersion they may have temporarily developed, for the sake of a cheap 'to the player' joke, or even just with intrusive or gamey systems and mechanics, is actively destructive for players seeking immersion in space.

The problem with this complaint - and why I'm well aware that it's of limited value - is that in order to actually address this Larian would need to shift their concept of game design somewhat, and any game they wished to actually pay attention to immersion value for would need ground-up attention... It's simply not practical or feasible to ask them to fix this for BG3 any more, and it may never have been so.