Thanks for self-moderating guys. I appreciate your efforts in keeping things civil for everyone. Problem-users have been dealt with. I champion criticisms and concerns about BG3, just as much as all other preferences and opinions are valid in isolation as well. It's ok to have differing opinions without guns loaded and have some manners around discussing those disagreements. And echo chambers are bad, in either extreme direction - So hostility towards other people's opinions is generally not welcomed. Disagree and make points of why you disagree, but do so in a respectable manner and meet with some level of understanding. General basic social manners.

Edit: Just wanted to add my ball into the pool of fears:

The lack of "under the hood" ability to travel backwards across levels. "Reversal traversal", as I call it. Coming from the modding community, but also just for the average player, the ability to actually leave for example Baldur's Gate and come back to it later is... Well the lack of it is something that I think will feel sour to a lot of people - because of the nature of being a city and a place people are / will get attached to. Without reversal traversal, there's no reason to get invested in the city's anythings, player housing is out of the window, etc.

But more importantly, this being possible opens up a lot of doors for the modding community to add their own individual modules, campaigns and what not and attach it onto the main game if wanting to. This never really took off in Dos2 because of (apart from being a lot of work) having to compete with other creators due to how the engine works, so two different creators couldn't really both add new world content (land masses, areas) without closely collaborating and artificially expanding their mod's size, and a whole other basket of side-effects.