I've read the forum rules and there is nothing on off topic discussions there. You can put as much emphasis on it as you want though, same as ones before you. I disagree anyway and don't want for the people who delved into another topic to feel guilty of it or anyhow lectured, myself included.
As of the OP, the only three problems I see with BG3 magic missile's visualization as of now are:
- A slight, but noticeable delay before the launch of the projectile
- Visual environment collision, when the dart goes through the textures
- A clustered projectile feeling when you launch all three darts into one spot
Other than that, I don't have any nostalgia about how it was in the series. But I am not against a change in this direction, if it still looks and feels good. From my perspective, OP's post was just a tribute to the old games, no exploration of any pathing or mechanics or changes in the recent updates.