Originally Posted by kanisatha
Originally Posted by The Composer
But more importantly, this being possible opens up a lot of doors for the modding community to add their own individual modules, campaigns and what not and attach it onto the main game if wanting to. This never really took off in Dos2 because of (apart from being a lot of work) having to compete with other creators due to how the engine works, so two different creators couldn't really both add new world content (land masses, areas) without closely collaborating and artificially expanding their mod's size, and a whole other basket of side-effects.
Well for me, a huge *fear* about the game has to do with precisely this: leaving so much of the game to modders to "fix." I am not at all modding-savvy, and don't even have a Nexus Mods account. For me, first of all finding the mods, then downloading them, then adding them to the game using some third-party mod-manager, and then getting everything to work together without any problems or conflicts ... this is extremely daunting and quite frankly scary. So if mods are how things are going to get addressed in BG3, and it absolutely should *not* be that way to begin with for any game, then the #1 thing I want and need in BG3 is a built-in mod-managing system.

I understand that (and agree), however I'm not sure where the relevance is to my fear :P It's nothing to do with fixing anything as a modder, just the removal of a limitation for modders to make their own stuff, because making mods is the game for some people - Such as me that has spend more time modding Larian games, than actually playing them. But on that subject I also think players would enjoy being able to go back to places they've been before in the game as well.