Don't get me wrong - a lot of the character-relate things they've done, shifting many things into background where they rightfully belong - a lot of that is great. Removing ability score propensities from races, however, is not a good move. It removes flavour and feel, and trends towards blandness. It's already visible in the more recent races; Wizards have grown so afraid of defining races and giving them unique presence and flavour that the newest ones don't even have physical descriptions that you can work with, and they certainly don't have even a tenth of the descriptive flavour of the original races.
I disagree. A race can very easily have depth and flavor without racial stat bonuses that ultimately do little more than push more archetypical race/class combinations together. That the newer races are lacking flavor is more an issue with less lore being written for them compared to the core races, which is a separate problem from whether or not the rabbit people get a +2 to INT or WIS.
The point of my post was that a lot of the flavor of the races are in the actual racial abilities, which is where the racial flavor should come from. A +2 makes orcs better at being barbarians and fighters than other races, but it's a poor representation of their superhuman strength and resilience compared to Powerful Build. Which, yes, I know they already had. I said as much in my first post in this thread. That doesn't change that it is a better way to represent raw physicality than the ASI bonus was. At least in my opinion.
A lot of your specific complaints were that the removed ASI bonuses (and certain sub-race features) weren't replaced by new traits to reflect what was lost, and you know what? In that we agree. I definitely wouldn't mind say, elves getting a free Proficiency in Acrobatics to represent their biological superhuman balance and agility. Or maybe something like Advantage on checks against things that might knock them off their feet. Just like I feel Dragonborn need a little extra (potentially something like Powerful Build to represent their natural strength, or maybe a naked AC bonus to represent their scales and physical toughness) could use a little extra.
Racial ASIs being moved to background is a great change in my opinion because background representing our characters' lifestyle and training and where the focus of their Attribute Bonuses would be makes sense. But that doesn't mean I want races to be less unique. If anything I want more racial abilities because while they can slightly gravitate toward certain group roles they also tend to be useful or flavorful for most classes. I'd much rather be a halfling barbarian who can slide between an enemy's legs using my nimbleness and small stature AND ALSO be able to hit 16 in my primary attribute rather than not.