Originally Posted by The_Red_Queen
Hopefully a forced focus on one party is an idea that Larian will dump in response to feedback.
I don't think Larian thinks that way. Or they woudn't say the things they did.

In short they can and they will IMO.
But i hope you are right...

They already said that we need to make a choices later down the line, Same thing was true for DoS 2. Apparently you have to make those choices in real life as well?!

Sorry buddy we are full. Away with you get yourself a new friends kind of thing.
Not sure where they got that idea from but ok.

How they kill off or get rid off those unwanted companions makes no difference to me. Even the best narrative wont make up for it, at least not for me.
Larian just has it's own look when it come to companions. Mayeb they are right some people like it, i guess it worked in DoS 2

Even in dialogues. They think just because companions have their lines back in the camp and banter, that this fully translates into their own personality. But at the same time you can take full control in that same playthrough, play as shadowheart push you MC in the background and play her completely opposite to her personality in the camp.

it's all part of their origins system. I belive it's here to stay for sure, because they believe it's the better way of doing IT. Same as the chains i guess.
Again like i said, hope you are right.


When it comes to party screen, maybe the current dialogue companions swapping is just a place holder. On the other hand more than one rpg uses it, so who knows. Good luck is all i can say. I don't swap companions that often to be a problem. But you have my support for what it's worth. Because every saved clicks is good in my book.

Last edited by Lastman; 28/08/22 06:44 AM.