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I'm abstaining from this vote. I don't want to kill the Tiefling children, I barely want to kill the goblin children. But for reasons I intellectually get but don't really connect with, being able to kill everyone is really important to some people, so I don't want to vote to deprive them of that.

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Originally Posted by The_Red_Queen
Though I confess I haven't really tried to see if there is a way to stop him killing them as I never saw it happen until this patch, so maybe there already are options I just haven't explored.
Feel free to corect me if im wrong, but i believe that he *should* ignore them if you finish them first with non-lethal attack ...
That could be the way to save their lives. smile

Originally Posted by Argyle
What is "moral amor"?
The same thing as plot armor is ... its just not based on plot, but on morality of real world. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by The_Red_Queen
Though I confess I haven't really tried to see if there is a way to stop him killing them as I never saw it happen until this patch, so maybe there already are options I just haven't explored.
Feel free to corect me if im wrong, but i believe that he *should* ignore them if you finish them first with non-lethal attack ...
That could be the way to save their lives. smile

Yes, true enough, and I have knocked them out to stop them calling the guards in a playthrough before. But when Halsin killed one of the kids, he’d beaten my party for initiative so they were dead before I’d had chance to make a move.


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Originally Posted by MelivySilverRoot
I understand the "Change it..." options because they add more consistency.

I honestly think there's a case to be made for each options and I'm sure there's been some discussion about it at Larian Studios.

But, personally, I would prefer to "Keep things as they are" because :
- I don't want to kill kids.
- I find it interesting to learn that Halsin is capable of doing so.
- It opens an interesting dilemma when fighting with Halsin against them : to let them go (the ones that survive Halsin at least) at the risk of having them calling more goblins or to kill them to contain the fight. No such event with the Tieflings (that I know of at least).

But you don't lose anything, if it's changed so that every child is killable, do you? If you don't want to kill kids, you simply don't kill them, even if they are killable.

But people who want to kill them (or just want consistency) gain what they want.

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I voted to change it as in one of my playthroughs I tried the evil route and went in to the grove trough the hidden tunnel to help Minathra and it bothered me that I could kill the whole grove except for those stupid thiefling kids. For me this also related to the more general lackluster experience of the evil path.

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Originally Posted by SerraSerra
I voted to change it as in one of my playthroughs I tried the evil route and went in to the grove trough the hidden tunnel to help Minathra and it bothered me that I could kill the whole grove except for those stupid thiefling kids. For me this also related to the more general lackluster experience of the evil path.

Awesome typo...or intentional portmanteau?

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Originally Posted by Ragitsu
Awesome typo...or intentional portmanteau?

sorry, non native english forum dweller here so you'll have to point out the typo for me.

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Remember the still good Fallout games 1 and 2? Where you not only could kill children but the game reacted to it? Good times

Sadly impossible in todays moral panic, snowflake infested times.

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Makes me wonder if, when Halsin is in bear form, his morals are a wee bit different.

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Originally Posted by SerraSerra
you'll have to point out the typo for me.
Its Tiefling ...
By adding H you merged their race and their thievery into one word. wink

Originally Posted by Ixal
Remember the still good Fallout games 1 and 2? Where you not only could kill children but the game reacted to it? Good times

Sadly impossible in todays moral panic, snowflake infested times.
Exactly ...

You know as i read reactions here i realize that most of my characters would most likely not kill those kids, even tho some would still attack them in certain cases. laugh

Just the fact that there is some invisible force protecting especialy theese childern, who still can easily die ... just not by my hand specificaly ... pisses me off. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Boblawblah
Goblins are monsters. Tieflings are not.

^This ^

Goblins are monsters. They're essentially two-legged vermin that deserves to be exterminated, just like gnolls, orcs, bugbears or any other kind of monster.

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Originally Posted by SerraSerra
Originally Posted by Ragitsu
Awesome typo...or intentional portmanteau?

sorry, non native english forum dweller here so you'll have to point out the typo for me.

"thiefling"

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Originally Posted by Kendaric
Originally Posted by Boblawblah
Goblins are monsters. Tieflings are not.
Goblins are monsters. They're essentially two-legged vermin that deserves to be exterminated, just like gnolls, orcs, bugbears or any other kind of monster.
May be ...

But that isnt question of this topic, is it? :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Children Killing Pole, +1

This weapon was created by...well, we're not entirely certain who would design such an implement of violence. All the same, the enchantment bonus rises to +4 whenever striking a juvenile of any race.

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Originally Posted by Ragitsu
Children Killing Pole, +1

This weapon was created by...well, we're not entirely certain who would design such an implement of violence. All the same, the enchantment bonus rises to +4 whenever striking a juvenile of any race.

hahaha cry


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As with all poles in BG3, it is, unfortunately, not very Versatile...

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Not sure if we are still in the era of " Games propagate mass murder " journalism but just in case I guess Larian is better of not allowing murdering kids. I would straight up make it easily moddable but not make it possible by default.


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Originally Posted by virion
Not sure if we are still in the era of " Games propagate mass murder " journalism but just in case I guess Larian is better of not allowing murdering kids. I would straight up make it easily moddable but not make it possible by default.
It might be out of date, but I am pretty sure some regions would outright ban the game - I think that's why New Vegas didn't allow killing children. I do question why we can kill goblin kids though - they are definitely sentient enough. Perhaps, that's Larians way of giving players Fallout1 level of freedom through monstrous children?

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I voted to kill anyone as that creates balance for me. I generally don't kill the goblin kids as I usually "remove" the leaders in a specific sequence so all that happens when the gobbo kids shout for help.....is silence. And the occasional meaty thunk. Besides, some modder is probably/hopefully going to add just about every option or choice we could ever want. Not a fan of bringing individuals moral hang ups into rpgs. We got some pretty amazing games over the last few decades where individuals and the public at large had little or no input in the games development. Let the devs bring us THEIR word, not your, mine, someone elses. (Generric you, me etc not meaning the OP).

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Originally Posted by Topper
I voted to kill anyone as that creates balance for me.

Originally Posted by Topper
Let the devs bring us THEIR word, not your, mine, someone elses.

Does. Not. Compute. (Obviously the devs chose the first option...) :p

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