The more i think about this ... and the more i read that document, the more i like this new version ... bcs it seems to me like it finaly resolves that stat topic we were discusing here not so long ago ...
Yes, Dwarves should be "more resilient" ... except they are not. Yes, Half-Orcs should be "stronger" ... except they are not. They both simply start closer to finish line, but once you reach it ... everybody is the same. :-/ Halfling, Dwarf, Half-Orc, pure Orc ... nobody can surpass 20 ...
Now all Dwarves get bonus HP ... so no matter how far you get, your Dwarf will allways be tougher compared to Human ... Now Orcs are concidered one size larger, when they carry weight is calculated ... so no matter how far you get, your Orc is still stronger compared to Human ...
And i like it this way, it fits me much better than: "Congratulations ... you rolled 18 ... add your racial bonus ... and thats it! Your character just reached its full potential right at the very start of his adventures ... from now on tho, he will never ever ever gets stronger, no matter what you do! Have fun."
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!