Originally Posted by RagnarokCzD
Especialy for class as Rogue is ...
I mean Rogue *can* technicaly be anything ... assasin, robber, pickpocketer, beggar, wanderer, blade dancer, acrobat, spy, thief, i dunno ... technicaly even ninja, spellcaster, trickster, charlatan, insurance agent ... options are limitless.
(And i refuse any argument about Shadow-Monk make better ninja ... Rogue can be ninja, period! :P )

How can you create class specific dialogue for something like that?
The answer is simple ... you dont.

You create good, neutral and evil dialogue ... (or you should, even tho it seems like Larian didnt do even that sometimes ... see the example abowe) ...
Then you pick some archetypes for each class and race ...
And from time to time you add that racial, or class...ial? dialogue option to mixure, to spice things up a little.
Either people will fit your archetype, or they simply need to work with what else they have at their disposal.

I fully appreciate the challenges and the limitations, but still believe there are improvements that can be made. It’s not about individually crafting dialogue specific to every flavour of rogue you might play, but by creating the illusion of this by having dialogue options where appropriate that reflect different aspects a rogue might have, such as light-fingered, stealthy, deft, murderous and so on and considering where players might reasonably think that these aspects would lead to different things to say or do. As I said, I don’t think Larian have done a bad job here, but I do feel they’ve sometimes focussed on some features of classes at the expense of others, resulting in missing potential class-specific dialogue that could be really satisfying.

Another example is the ranger, where from what I recall a lot of their specific dialogue is around nature which my ranger couldn’t give two hoots about. But he was a hunter, which is another thing many rangers are, and that didn’t seem to lead to much in the way of specific dialogue or actions, though I think it has some great potential to do so.

EDIT: I just realised I’d got carried away talking about rogues and rangers in a topic about sorcerers. Apologies! I wish I could recall my sorcerer playthrough better so I could be more relevant. I played a wild mage and recall there being some “embrace chaos” type lines I enjoyed and fitted my character, but don’t recall there being lines that might have suited a sorceror less comfortable with their magic and who felt it was threatening to control them - which could be the case for either wild mage or draconic. Maybe that’s just because I wasn’t playing that kind of sorceror, but if not then I do think it should be considered and potentially lead to dialogue options in different places and would also probably be less arrogant.

EDIT2: I also agree that there are places where there are dialogue options just plain missing for all characters, and that should be the priority for fixing. But there should be scope to do that and enhance the class/race reactivity Larian has already put so much effort into.

Last edited by The_Red_Queen; 28/08/22 03:59 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"