Originally Posted by mrfuji3
Originally Posted by RagnarokCzD
Originally Posted by Niara
- they don't care what personality your personal character might actually have -
This hardly seems fair ...
What are they suppose to do? Create 9 lines so each potential aligment is represented, for each class, each race, and generic stuff? That would mean 18 Dialogue options PER SCENE! :-/
A simple fix is just to not have a constant tone/personality for all of a specific [Class]'s dialogue lines. E.g., Some [Sorcerer] options are arrogant, others are more neutral, others are more joking, etc. There's still only be one or two [Sorcerer] options in any set of responses.

This way, a player wouldn't *always* have to make the choice between roleplaying their PC's personality and choosing the class specific dialogue. Sometimes the [Sorcerer] dialogue would match up with your PC's personality, and other times you could pick a different dialogue option. Best of both worlds.

Agreed. That was one of the points I was trying to make, but you did it much more pithily!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"