Originally Posted by The_Red_Queen
creating the illusion of this by having dialogue options where appropriate that reflect different aspects a rogue might have, such as light-fingered, stealthy, deft, murderous and so on
I dont say its impossible ... my english is nowhere near enough to judge that.
But im not entirely ure if you really can make any dialogue choice reflecting any of those things ... WHILE you continue in dialogue ... AND dont reflect any characteristic. :-/
And the only way i can imagine would make our characters dull. :-/

Originally Posted by The_Red_Queen
Another example is the ranger, where from what I recall a lot of their specific dialogue is around nature which my ranger couldn’t give two hoots about. But he was a hunter, which is another thing many rangers are, and that didn’t seem to lead to much in the way of specific dialogue or actions, though I think it has some great potential to do so.
Actualy i think this is perfect example ...
It wouldnt probably be hard to write some responce for Hunter ... but how to distinguish that line for Ranger-hunter, from Rogue-hunter, or Fighter-hunter?

See what i mean?
Anyone can have high dexterity and primarily use a Bow ... therefore they are hunters (actualy even person with high Str and Spear can be a hunter, but not the point here) ...
So what distinguish Rangers from them?
They are hybrid spellcasters > they have connection to Nature. smile
And thats what their dialogue options focus on ...

Even tho i would apreciate option to tell that Tiefling practicing with sword in grove, that maybe he should try Bow instead. smile

Originally Posted by mrfuji3
A simple fix is just to not have a constant tone/personality for all of a specific [Class]'s dialogue lines. E.g., Some [Sorcerer] options are arrogant, others are more neutral, others are more joking, etc. There's still only be one or two [Sorcerer] options in any set of responses.
Yeah i was kinda expecting someone will say this ...
And dont take it as if i disagree ... i would call my standing to this aproach, careful ... that sounds like good word.

Since once you start adding flawoured options, people will allways demand more.
There will allways be yet another person demanding different option bcs "nothing quite fits his character well enough" ...

I dont say that this would be bad aproach, not at all ...
On the contrary it might be the best one ... but still, you need to draw a line somewhere, otherwise you stuck in endless loop ... and as long as there are "less arogant" options (as OP asked) present, just not marked with [Sorcerer] ... i wouldnt call it necesary.

As i said abowe, if there is a dialogue where you get stuck in situation where your character cant pick any option at all ... well, thats a problem that should be fixed asap ...
And if Larian during that fixing finds a way to give there another class, or racial dialogue option ... even better!

But as long as there is present option to pick ...
Im sory if that offend anyone, but it seems like making a mountain out of a molehill (translation suggested via google) ...

And since i know there is LOTS of conversations where Larian is simply pushing us into corner and forcing us to pick out of not-suitable options ... i would honestly preffer them to focus there first.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown