So why wouldn't you be able to do it in BG3? Why are people having such an issue with it in this game but not the originals?
Because 20 years ago opinions were accepted as individual harmless thoughts and people weren't living in absolute fear. You were allowed to have an opinion and to express yourself freely. There was no social media, no Twitter, no Facebook and no people trying so hard to psycho-analyze and feel insulted by absolutely everything in existence.
Games creatively had so much freedom in illustrating not just their world, but their stories and actions as well. Diablo 2 is a great example of a game that completely took to heart the diabolical realism of the world Sanctuary. All the gore, violence, nudity and sadism. It was a beautifully and artistically illustrated world.
Unfortunately today however what once was an expressive artform turned into a conforming artform, because completely harmless actions, opinions and even jokes are seen as political statements and insults.
For the topic at hand though, I voted for
kids of all races should be immortal because no matter how obvious it would be to be able to kill everyone in sight, they will never make kids killable due to the political agenda world we live in.
Although I do not think about killing children myself nor does it bother me whether they do restrict it or not, I am always an advocate for consistency and fair treatment. If one race is killable, the other should be too. If one isn't, then the other shouldn't be too. Otherwise it breaks immersion of in-game realism when rules are inconsistent.
So for the sake of consistency which always ends up affecting world immersion, children of all races should be made immortal and permanently run away if attacked.Even though the goblin kids are absolutely volatile, destructive and full of hate with no ounce of remorse, I still go out of my way to knock them out rather than just outright kill them. For consistency with the in-game rules, but most of all my character who does not kill children, even if there is an option to do so.