Actually, it's not guess-work (this to neprostoman); the practice of writing with a neutral character tone when scripting dialogue options relative to specific details or character-gated information in choice-driven RPGs is a common and well known practice which most RPGs that are focused on a custom player character follow as standard practice. Larian is the outlier in this regard. It is not difficult - at all - to write lines that convey the intended information in ways that are neutral enough that they can be interpreted to suit the tone and style of any personality, and this practice is generally followed specifically and precisely for the reason that Larian's decisions here are causing objection over.
There are places in these types of games where our conversation options can be used to express the individual personality of our characters - but special information is not one of those places; special information, such as is gated by class, should be comfortably accessible to any player in a position to share that information, and that means that it should not make presumptions about the nature or character of the speaker beyond their willingness to share the information when the option is selected. It should not map a strong personality onto the line - that is better saved for places where the expressing of our character's personality and feelings on a matter is the core point of the choice.
Larian have instead decided that being a halfling is a Personality Trait; that being a Sorcerer is a Personality Trait... and it's just uncomfortable and unsatisfying if your halfling, or your sorcerer, doesn't match with the personality that Larian have decided that being those things somehow intrinsically means - and in all but that single specific case, it won't.
Last edited by Niara; 30/08/22 10:01 AM.