Originally Posted by neprostoman
I agree with everything except a Nettie/Weapon example. Putting a weapon or another desired item as a restriction on your moral compass is not something I enjoy in those games.

Ok. Whatever. I just whipped that up.

Here's a better example of what I mean:

Flip the script. Instead of seeing you and your companions starting to transform because you are using tadpole powers, make it so you start showing signs of transformation because you aren't using tadpole powers and helping the cult. Then have the dream lover offer to help you control the transformation if you just do what s/he says. Use the powers, join the cult. It's the only way to save yourself.

Now, whether evil or not, you find yourself with serious motivation to be evil.

Last edited by GM4Him; 30/08/22 12:45 PM.