Originally Posted by RagnarokCzD
So now i read the rest ...
And i think what you are describing is allready there ... when you say people dont really feel it ... dunno, i do ... i smell opourtunity.

When you claim that the red flags are too obvious ... i read that people are simply affraid to risk it.
'faint heart never won fair maiden' wink

I mean ... core of any try to outsmart someone in his own dirty game, is that you *know* he will eventualy betray you, if the opourtunity will present itself ... the goal, and basicaly whole meaning of the word outsmarting ... is to create this opourtunity for yourself and sooner than he do. laugh
Therefore (and i would say duh here, if i didnt know how much you hate that ... word i gues) existence of danger is irellevant in this case, only someone blind, deaf, dumm, ignorant and stupid ... all combined and multiplied several times ... would presume there will be no obstacle. laugh

I wouldnt be too much against more covenient situations to use our tadpole ...
Cant say i really liked those you offered tho ... but that new one on Nautiloid is prefect in my honest opinion. ^_^

Originally Posted by Lake Plisko
There is a difference between evil and psychotic.
Cute ... few notes tho:

1) Not the point here ... what i was talking is that GM4Him allready give our potential "evil" character some characteristic that may not fit other potential characters ... trying to show that no matter what reasons you came with for any decision, those reasons logicaly aply only to that character you just play.

2) I wasnt asking for any permition. O_o

3) There is nothing "psychotic" about defending yourself ... both Astarion and Shadowheart attacked me ... there is also difference between Good and Foolish.

And to this, I totally agree. I actually think that Larian has set up a rather decent, if not "good", evil path. They don't lock you into one particular "evil" path. Not really. It is what people perceive to be Larian locking them into a particular evil path. YOU, the player, decides what your motivation is. That I very much like, and that seems to be what you are saying that you like as well.

My point in saying that there are too many red flags is that I am putting myself into the shoes of those players who see the writing on the wall and say, "Um. No. Even as an evil character I'm not going to join the Absolute. It's OBVIOUSLY suicide. I have a tadpole in my head and I want to get rid of it. My best bet is Halsin."

Well, yeah. That's what you perceive is your best bet. But it's not the ONLY bet, and just because you perceive it as your best bet doesn't mean that it actually IS your best bet. As I mentioned, the evil motivation might be that you think you can outsmart the Absolute and the cult. Your evil motivation might be that you think your best bet is to join the cult because they ACTUALLY have the answers and Halsin and Nettie are just guessing at best. Your evil motivation might be that you just like to murder people. Your evil motivation might be that Astarion, Shadowheart, GAle, Wyll and even Lae'zel annoy the crap out of you and you don't like any of them and you want the cult of the Absolute as your party members (in this regard we need more potential party members from the cult... LIKE MINTHARA AS AN ACTUAL PARTY MEMBER!). Maybe your evil motivation is that you can't stand the tieflings or the druids or both. The point is, YOU decide.

But the other point is that currently there are a lot of reasons why even evil characters would hesitate to join the cult. That's what I mean by red flags. There are too many negatives and warnings thrown in your face. Use the tadpole powers and suddenly you get the Dream Lover sequence. Then in the morning you find that you are changing and transforming. Um. Whoop whoop! Red Flag! If I keep being evil I'm going to turn into a mind flayer. I keep using my powers. Whoop Whoop! Dream Lover again and now we're getting sick. Red flag! If I keep being evil I'm going to turn into a mind flayer. If I join Minthara and kill the tieflings and druids. Whoop Whoop! Negative consequence. Half my party leaves or hates me. More signs that we're turning. Lae'zel tries to kill me.

In short, my point is that we are punished for being evil so that it makes us force ourselves to be evil. That's not really how evil works. It entices you and rewards you up front for being evil so that you keep wanting to be evil. I'm saying that Larian should create more rewards for being evil so that even if you are a "good" player you might still be very tempted to be evil.